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<
本扫雷也没必要多道,先看文件格局:
| main.py | | | | Saolei | _pycache_
mineblock.py
| mineblock.cpython-39.pyc
| | resources | 文章结尾有素材 | |
再看截图:
以后便是上代码了:
main.py
[code]"""事情室:凌天做者:M一个劲日期:2021年8月30日工夫:20:52:35"""import sysimport timeimport pygamefrom pygame.locals import *from SaoLei.mineblock import *n = input("输进 1 开端游戏\n输进 其他键 协助:")if n != "1": input("""左键单击:发掘左键单击:插旗左键单击:没有肯定是否是雷左键单击后念回到本初形态:左键单击左键单击后念回到本初形态:左键单击左键单击后念变成没有肯定是否是雷的形态:左键单击看完回车""")# 游戏屏幕的宽SCREEN_WIDTH = BLOCK_WIDTH * SIZE# 游戏屏幕的下SCREEN_HEIGHT = (BLOCK_HEIGHT + 2) * SIZEclass GameStatus(Enum): readied = 1, started = 2, over = 3, win = 4def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)): imgText = font.render(text, True, fcolor) screen.blit(imgText, (x, y))def main(): pygame.init() screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT)) pygame.display.set_caption('扫雷') font1 = pygame.font.Font("freesansbold.ttf", SIZE * 2) # 得分的字体 fwidth, fheight = font1.size('999') red = (200, 40, 40) # 减载资本图片,由于资本文件巨细纷歧,以是做了同一的缩放处置 img0 = pygame.image.load('resources/0.gif').convert() img0 = pygame.transform.smoothscale(img0, (SIZE, SIZE)) img1 = pygame.image.load('resources/1.gif').convert() img1 = pygame.transform.smoothscale(img1, (SIZE, SIZE)) img2 = pygame.image.load('resources/2.gif').convert() img2 = pygame.transform.smoothscale(img2, (SIZE, SIZE)) img3 = pygame.image.load('resources/3.gif').convert() img3 = pygame.transform.smoothscale(img3, (SIZE, SIZE)) img4 = pygame.image.load('resources/4.gif').convert() img4 = pygame.transform.smoothscale(img4, (SIZE, SIZE)) img5 = pygame.image.load('resources/5.gif').convert() img5 = pygame.transform.smoothscale(img5, (SIZE, SIZE)) img6 = pygame.image.load('resources/6.gif').convert() img6 = pygame.transform.smoothscale(img6, (SIZE, SIZE)) img7 = pygame.image.load('resources/7.gif').convert() img7 = pygame.transform.smoothscale(img7, (SIZE, SIZE)) img8 = pygame.image.load('resources/8.gif').convert() img8 = pygame.transform.smoothscale(img8, (SIZE, SIZE)) img_blank = pygame.image.load('resources/blank1.gif').convert() img_blank = pygame.transform.smoothscale(img_blank, (SIZE, SIZE)) img_flag = pygame.image.load('resources/flag.gif').convert() img_flag = pygame.transform.smoothscale(img_flag, (SIZE, SIZE)) img_ask = pygame.image.load('resources/ask.gif').convert() img_ask = pygame.transform.smoothscale(img_ask, (SIZE, SIZE)) img_mine = pygame.image.load('resources/mine.gif').convert() img_mine = pygame.transform.smoothscale(img_mine, (SIZE, SIZE)) img_blood = pygame.image.load('resources/blood.gif').convert() img_blood = pygame.transform.smoothscale(img_blood, (SIZE, SIZE)) img_error = pygame.image.load('resources/error.gif').convert() img_error = pygame.transform.smoothscale(img_error, (SIZE, SIZE)) face_size = int(SIZE * 1.25) img_face_fail = pygame.image.load('resources/Ooo.gif').convert() img_face_fail = pygame.transform.smoothscale(img_face_fail, (face_size, face_size)) img_face_normal = pygame.image.load('resources/Ooo.gif').convert() img_face_normal = pygame.transform.smoothscale(img_face_normal, (face_size, face_size)) img_face_success = pygame.image.load('resources/smile.gif').convert() img_face_success = pygame.transform.smoothscale(img_face_success, (face_size, face_size)) face_pos_x = (SCREEN_WIDTH - face_size) // 2 face_pos_y = (SIZE * 2 - face_size) // 2 img_dict = { 0: img0, 1: img1, 2: img2, 3: img3, 4: img4, 5: img5, 6: img6, 7: img7, 8: img8 } bgcolor = (225, 225, 225) # 布景致 block = MineBlock() game_status = GameStatus.readied start_time = None # 开端工夫 elapsed_time = 0 # 耗时 while True: # 添补布景致 screen.fill(bgcolor) for event in pygame.event.get(): if event.type == QUIT: sys.exit() elif event.type == MOUSEBUTTONDOWN: mouse_x, mouse_y = event.pos x = mouse_x // SIZE y = mouse_y // SIZE - 2 b1, b2, b3 = pygame.mouse.get_pressed() if game_status == GameStatus.started: # 鼠标阁下键同时按下,假如曾经标识表记标帜了一切雷,则翻开四周一圈 # 假如借已标识表记标帜完一切雷,则有一个四周一圈被同时按下的结果 if b1 and b3: mine = block.getmine(x, y) if mine.status == BlockStatus.opened: if not block.double_mouse_button_down(x, y): game_status = GameStatus.over elif event.type == MOUSEBUTTONUP: if y < 0: if face_pos_x |
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